Grand Blue Weapons Guide — Swords, Guns, Prices & Locations
Complete Grand Blue weapon database. Compare Cutlass, Willow Blade, Katana, and Last Laugh with exact G prices, merchant locations, and skill movesets.
FAQ
What is the best starter sword to buy in Anchor Town?
Where is the Katana bought and how much does it cost?
Can you equip both a weapon and a Cursed Fruit simultaneously?
Grand Blue Weapons Overview
Weapons in Grand Blue serve as your character’s primary physical armament. Equipping a weapon alters your standard light attack strings, grants dedicated weapon mastery skills, and provides critical strike bonuses that stack alongside your Fighting Style and Cursed Fruit.
| Weapon | Type | Cost (G) | Island Location | Vendor / Merchant | Combat Archetype |
|---|---|---|---|---|---|
| Cutlass | Curved 1H Blade | 2,000 G | Anchor Town | Town Smithy | Balanced starter sword, rapid light slashes, forward thrust |
| Willow Blade | Flexible Saber | 8,000 G | Clown Town | Harbor Merchant | High attack velocity, multi-hit whirlwind slash, crowd stagger |
| Katana | Two-Handed Blade | 10,000 G | Clown Town | Central Armory | High crit multiplier, armor penetration, iaido dash strikes |
| Last Laugh | Exotic Dagger | 12,500 G | Clown Town | Smuggler’s Alley | Fast backstabs, gold-stealing passive, Trickster synergy |
1. Cutlass (Starter Standard)
- Cost: 2,000 G
- Location: Anchor Town Smithy (near the main gate)
- Required Level: Level 10+ recommended
Weapon Overview & Skills
The Cutlass is the first significant weapon upgrade available to new adventurers. Replacing your bare hands with the Cutlass immediately boosts your basic attack damage by over 40% and expands your swing arc, allowing you to hit multiple Marine trainees with a single swing.
- Thrust Attack (Z Skill): A quick forward thrust that pierces light shields and causes a brief stagger, creating an opening for your Novice Swordsman dash.
- Recommended Synergies: Novice Swordsman fighting style and Long-Arm race (for extended blade reach). Follow our Leveling Guide to farm Anchor Town G quickly.
2. Willow Blade (Agile Saber)
- Cost: 8,000 G
- Location: Clown Town Harbor Weapon Merchant
- Required Level: Level 35+ recommended
Weapon Overview & Skills
The Willow Blade is forged from flexible spring steel, allowing rapid successive slashes that overwhelm opponent blocking gauges. It excels in mob grinding scenarios where you need to keep 3 to 4 Clown Officers staggered simultaneously.
- Whirlwind Flourish (Z Skill): Spins the blade in a 360-degree circle around your character, knocking back surrounding mobs and providing breathing room.
- Recommended Synergies: Chop Fruit (for immune blade dueling) or Skyfolk race (for aerial dive attacks).
3. Katana (High-Crit Samurai Blade)
- Cost: 10,000 G
- Location: Clown Town Central Armory (across from the Mayor’s mansion)
- Required Level: Level 50+ recommended
Weapon Overview & Skills
The Katana is the premier bladed weapon in Early Access Grand Blue. It features high base damage scaling and the highest native critical strike multiplier among early-to-midgame swords. When paired with high Strength and Sword Mastery stat investments, its critical hits can wipe out half of an enemy player’s health bar in a single combo.
- Crescent Cleave (Z Skill): Unleashes a wide horizontal wave of compressed air that travels forward, damaging all enemies in its trajectory.
- Iaido Strike (X Skill): Sheathes the blade briefly before performing an instantaneous flash dash that cuts through targets and inflicts heavy bleed.
- Recommended Synergies: Gladiator trait (+15% physical damage) and Long-Arm race.
4. Last Laugh (Smuggler’s Dagger)
- Cost: 12,500 G
- Location: Clown Town Smuggler’s Alley (tucked behind the giant circus tent)
- Required Level: Level 55+ recommended
Weapon Overview & Skills
The Last Laugh is an exotic dagger favored by rogue players. In addition to rapid, low-cooldown stab animations, landing backstabs with the Last Laugh deals triple critical damage and causes enemy mobs to drop extra Gold (G).
- Sneak Attack (Z Skill): Teleports a short distance behind your locked-on target to deliver an armor-piercing strike.
- Recommended Synergies: Trickster fighting style (Pocket Sand blind guarantees safe backstab positioning) and Fleetfooted trait.
Weapon Mastery & Stat Investment
When wielding weapons in Grand Blue, keep these core mechanics in mind:
- Weapon Mastery EXP: Every kill scored with a weapon active adds experience toward that weapon’s mastery rank, unlocking additional active weapon skills at ranks 10, 25, and 50.
- Stat Allocation: Weapons scale primarily with Strength and Weapon Mastery. If you plan to play a pure swordsman build, allocate 60% of your level-up stat points to Strength and Weapon Mastery, 30% to Stamina, and 10% to Health.
- Weapon + Fruit Combinations: Unlike some RPGs where equipping a sword disables magic, Grand Blue lets you use sword skills on your primary number keys while your fruit skills remain active on Z, X, C, and V.
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